140 lines
5.2 KiB
HTML
140 lines
5.2 KiB
HTML
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<!DOCTYPE html>
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<html>
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<!-- Created by GNU Texinfo 7.1, https://www.gnu.org/software/texinfo/ -->
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<!-- This manual documents Guile version 3.0.10.
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Copyright (C) 1996-1997, 2000-2005, 2009-2023 Free Software Foundation,
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Inc.
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Copyright (C) 2021 Maxime Devos
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Copyright (C) 2024 Tomas Volf
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3 or
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any later version published by the Free Software Foundation; with no
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Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
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copy of the license is included in the section entitled "GNU Free
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Documentation License." -->
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<title>Symbol Data (Guile Reference Manual)</title>
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<meta name="description" content="Symbol Data (Guile Reference Manual)">
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<meta name="keywords" content="Symbol Data (Guile Reference Manual)">
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<meta name="distribution" content="global">
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<meta name="Generator" content=".texi2any-real">
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<meta name="viewport" content="width=device-width,initial-scale=1">
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<link href="index.html" rel="start" title="Top">
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<link href="Concept-Index.html" rel="index" title="Concept Index">
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<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
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<link href="Symbols.html" rel="up" title="Symbols">
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<link href="Symbol-Keys.html" rel="next" title="Symbol Keys">
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<style type="text/css">
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<link rel="stylesheet" type="text/css" href="https://www.gnu.org/software/gnulib/manual.css">
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</head>
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<body lang="en">
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<div class="subsubsection-level-extent" id="Symbol-Data">
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<div class="nav-panel">
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<p>
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Next: <a href="Symbol-Keys.html" accesskey="n" rel="next">Symbols as Lookup Keys</a>, Up: <a href="Symbols.html" accesskey="u" rel="up">Symbols</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html" title="Index" rel="index">Index</a>]</p>
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</div>
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<hr>
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<h4 class="subsubsection" id="Symbols-as-Discrete-Data"><span>6.6.6.1 Symbols as Discrete Data<a class="copiable-link" href="#Symbols-as-Discrete-Data"> ¶</a></span></h4>
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<p>Numbers and symbols are similar to the extent that they both lend
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themselves to <code class="code">eq?</code> comparison. But symbols are more descriptive
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than numbers, because a symbol’s name can be used directly to describe
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the concept for which that symbol stands.
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</p>
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<p>For example, imagine that you need to represent some colors in a
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computer program. Using numbers, you would have to choose arbitrarily
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some mapping between numbers and colors, and then take care to use that
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mapping consistently:
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</p>
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<div class="example lisp">
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<pre class="lisp-preformatted">;; 1=red, 2=green, 3=purple
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(if (eq? (color-of vehicle) 1)
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...)
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</pre></div>
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<p>You can make the mapping more explicit and the code more readable by
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defining constants:
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</p>
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<div class="example lisp">
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<pre class="lisp-preformatted">(define red 1)
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(define green 2)
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(define purple 3)
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(if (eq? (color-of vehicle) red)
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...)
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</pre></div>
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<p>But the simplest and clearest approach is not to use numbers at all, but
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symbols whose names specify the colors that they refer to:
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</p>
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<div class="example lisp">
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<pre class="lisp-preformatted">(if (eq? (color-of vehicle) 'red)
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...)
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</pre></div>
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<p>The descriptive advantages of symbols over numbers increase as the set
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of concepts that you want to describe grows. Suppose that a car object
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can have other properties as well, such as whether it has or uses:
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</p>
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<ul class="itemize mark-bullet">
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<li>automatic or manual transmission
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</li><li>leaded or unleaded fuel
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</li><li>power steering (or not).
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</li></ul>
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<p>Then a car’s combined property set could be naturally represented and
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manipulated as a list of symbols:
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</p>
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<div class="example lisp">
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<pre class="lisp-preformatted">(properties-of vehicle1)
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⇒
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(red manual unleaded power-steering)
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(if (memq 'power-steering (properties-of vehicle1))
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(display "Unfit people can drive this vehicle.\n")
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(display "You'll need strong arms to drive this vehicle!\n"))
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-|
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Unfit people can drive this vehicle.
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</pre></div>
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<p>Remember, the fundamental property of symbols that we are relying on
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here is that an occurrence of <code class="code">'red</code> in one part of a program is an
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<em class="emph">indistinguishable</em> symbol from an occurrence of <code class="code">'red</code> in
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another part of a program; this means that symbols can usefully be
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compared using <code class="code">eq?</code>. At the same time, symbols have naturally
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descriptive names. This combination of efficiency and descriptive power
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makes them ideal for use as discrete data.
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</p>
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</div>
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<hr>
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<div class="nav-panel">
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<p>
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Next: <a href="Symbol-Keys.html">Symbols as Lookup Keys</a>, Up: <a href="Symbols.html">Symbols</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html" title="Index" rel="index">Index</a>]</p>
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</div>
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</body>
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</html>
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