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<h4 class="subsection" id="The-SCM-Type-in-Guile-1"><span>9.2.5 The SCM Type in Guile<a class="copiable-link" href="#The-SCM-Type-in-Guile-1"> &para;</a></span></h4>
<p>Guile classifies Scheme objects into two kinds: those that fit entirely
within an <code class="code">SCM</code>, and those that require heap storage.
</p>
<p>The former class are called <em class="dfn">immediates</em>. The class of immediates
includes small integers, characters, boolean values, the empty list, the
mysterious end-of-file object, and some others.
</p>
<p>The remaining types are called, not surprisingly, <em class="dfn">non-immediates</em>.
They include pairs, procedures, strings, vectors, and all other data
types in Guile. For non-immediates, the <code class="code">SCM</code> word contains a
pointer to data on the heap, with further information about the object
in question is stored in that data.
</p>
<p>This section describes how the <code class="code">SCM</code> type is actually represented
and used at the C level. Interested readers should see
<code class="code">libguile/scm.h</code> for an exposition of how Guile stores type
information.
</p>
<p>In fact, there are two basic C data types to represent objects in
Guile: <code class="code">SCM</code> and <code class="code">scm_t_bits</code>.
</p>
<ul class="mini-toc">
<li><a href="Relationship-Between-SCM-and-scm_005ft_005fbits.html" accesskey="1">Relationship Between <code class="code">SCM</code> and <code class="code">scm_t_bits</code></a></li>
<li><a href="Immediate-Objects.html" accesskey="2">Immediate Objects</a></li>
<li><a href="Non_002dImmediate-Objects.html" accesskey="3">Non-Immediate Objects</a></li>
<li><a href="Allocating-Heap-Objects.html" accesskey="4">Allocating Heap Objects</a></li>
<li><a href="Heap-Object-Type-Information.html" accesskey="5">Heap Object Type Information</a></li>
<li><a href="Accessing-Heap-Object-Fields.html" accesskey="6">Accessing Heap Object Fields</a></li>
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