71 lines
3 KiB
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71 lines
3 KiB
HTML
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Copyright (C) 2021 Maxime Devos
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Copyright (C) 2024 Tomas Volf
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<title>Uniform Numeric Vectors (Guile Reference Manual)</title>
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<div class="subsubsection-level-extent" id="Uniform-Numeric-Vectors">
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Previous: <a href="Vector-Accessing-from-C.html" accesskey="p" rel="prev">Vector Accessing from C</a>, Up: <a href="Vectors.html" accesskey="u" rel="up">Vectors</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html" title="Index" rel="index">Index</a>]</p>
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<h4 class="subsubsection" id="Uniform-Numeric-Vectors-1"><span>6.6.10.5 Uniform Numeric Vectors<a class="copiable-link" href="#Uniform-Numeric-Vectors-1"> ¶</a></span></h4>
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<p>A uniform numeric vector is a vector whose elements are all of a single
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numeric type. Guile offers uniform numeric vectors for signed and
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unsigned 8-bit, 16-bit, 32-bit, and 64-bit integers, two sizes of
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floating point values, and complex floating-point numbers of these two
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sizes. See <a class="xref" href="SRFI_002d4.html">SRFI-4 - Homogeneous numeric vector datatypes</a>, for more information.
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</p>
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<p>For many purposes, bytevectors work just as well as uniform vectors, and have
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the advantage that they integrate well with binary input and output.
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See <a class="xref" href="Bytevectors.html">Bytevectors</a>, for more information on bytevectors.
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