emacs.d/clones/lisp/www.cliki.net/LMud.html

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<div id="content"><div id="content-area"><div id="article-title">LMud</div><div id="article"><a href="https://common-lisp.net/project/lmud/">LMud</a> is a MUD (Multi-User Dungeon) <a href="Game.html" class="category">Game</a> implementation written in Common Lisp with heavy use of <a href="CLOS.html" class="internal">CLOS</a> and multiple inheritance. It's threaded, currently relying on <a href="SBCL.html" class="internal">SBCL</a> x86 for <a href="thread.html" class="internal">thread</a>ing support. It has a <a href="CLIM.html" class="internal">CLIM</a>-like command processor and will support smart terminals using <a href="console.html" class="internal">NCurses</a> and some hack like <a href="Linedit.html" class="internal">Linedit</a>. It will eventually also have support for interaction with <a href="IRC.html" class="internal">IRC</a> via special rooms (<tt>#lisp</tt> will of course be the first). Also, the connection with the client will be handled by a fully functional Lisp-based TELNET server, <a href="CL-TELNETD.html" class="internal">CL-TELNETD</a>.<p>The (re)design is fairly complete and implementation is underway, but there's a lot of work to be done. Help is welcome and there are a number of interesting things to be worked on (command processing, object <a href="persistence.html" class="internal">persistence</a>, threads and locking mechanisms, security, etc). The repository is here: <a href="https://gitlab.common-lisp.net/lmud/lmud">https://gitlab.common-lisp.net/lmud/lmud</a>.<p>If you're interested in helping please contact me, <a href="James&#32;A.&#32;Crippen.html" class="internal">James A. Crippen</a>. I'd love additional brains on the job.<p><hr>
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