Update ux behavior model

This commit is contained in:
Marcus Kammer 2023-06-02 08:05:48 +02:00
parent e0982846e9
commit 631b4f6c61

View file

@ -183,24 +183,24 @@
"What do we want to learn from users or/and customers?")
(defvar ux:behavior-model
'((gain
'(pain
"Mental or emotional distress or suffering."
"Many people suffer because of climate change, it has to be stopped."
(gain
"Something wanted or Desirable."
"I want to be a great scientist, bring humanity a step forward.")
(pain
"Mental or emotional distress or suffering."
"Many people suffer because of climate change, it has to be stopped.")
(goal
"A long term purpose which a person strives to achieve."
"I want to discover something new in physics.")
(objective
"Achievements which can be attained only if the attempts are made in a particular direction."
"I will finish a Phd in physics in 5 years.")
(task
"A piece of work. Something that has to be done"
"I need to apply for studying physics at the university.")
(action
"The quality or state of being active. Behavior or actions of a particular kind physical activity."
"I need to figure out the postal address of the university, using their website."))
"I want to be a great scientist, bring humanity a step forward."
(goal
"A long term purpose which a person strives to achieve."
"I want to discover something new in physics."
(objective
"Achievements which can be attained only if the attempts are made in a particular direction."
"I will finish a Phd in physics in 5 years."
(task
"A piece of work. Something that has to be done"
"I need to apply for studying physics at the university."
(action
"The quality or state of being active. Behavior or actions of a particular kind physical activity."
"I need to figure out the postal address of the university, using their website."))))))
"Explain codes used for thematic analysis.")
(defvar ux:behavior-to-questions