Update ux behavior model
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@ -183,24 +183,24 @@
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"What do we want to learn from users or/and customers?")
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(defvar ux:behavior-model
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'((gain
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'(pain
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"Mental or emotional distress or suffering."
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"Many people suffer because of climate change, it has to be stopped."
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(gain
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"Something wanted or Desirable."
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"I want to be a great scientist, bring humanity a step forward.")
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(pain
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"Mental or emotional distress or suffering."
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"Many people suffer because of climate change, it has to be stopped.")
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(goal
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"A long term purpose which a person strives to achieve."
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"I want to discover something new in physics.")
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(objective
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"Achievements which can be attained only if the attempts are made in a particular direction."
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"I will finish a Phd in physics in 5 years.")
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(task
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"A piece of work. Something that has to be done"
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"I need to apply for studying physics at the university.")
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(action
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"The quality or state of being active. Behavior or actions of a particular kind physical activity."
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"I need to figure out the postal address of the university, using their website."))
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"I want to be a great scientist, bring humanity a step forward."
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(goal
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"A long term purpose which a person strives to achieve."
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"I want to discover something new in physics."
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(objective
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"Achievements which can be attained only if the attempts are made in a particular direction."
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"I will finish a Phd in physics in 5 years."
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(task
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"A piece of work. Something that has to be done"
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"I need to apply for studying physics at the university."
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(action
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"The quality or state of being active. Behavior or actions of a particular kind physical activity."
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"I need to figure out the postal address of the university, using their website."))))))
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"Explain codes used for thematic analysis.")
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(defvar ux:behavior-to-questions
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